Raging Thunder 2’s control scheme is the only aspect of the game that bothered me, but not enough to influence its “fun factor.” Controls are accelerometer-based and there are no alternative control options, i.e. Players also have the option to turn music/effects off. The sounds of the game’s racing elements, such as crashes, tire screeches,īoosts, etc. The game’s music track and sound effects are both quality and well-developed. Raging Thunder 2’s graphics are beautiful and immerse players in an array of gorgeous vistas all over the world (complete with secret shortcuts and lined with various “power-ups,”), such as underground volcanoes, tropical beaches and abandoned temples, providing players with a beautiful, vibrant, fun game play experience. Internet and local cross-platform multiplayer racing. ![]() ![]() Pixelbite Games/Polarbit’s updated sequel to their original is a self-appraised effort, showing Polarbit took its lumps, regrouped and responded with a quality successor: It had the technology to build Raging Thunder better, stronger, faster…Īccording to the developer, Raging Thunder 2 contains several updated/improved features: me reviewing app store/website reviews, Raging Thunder was a “like-it-or-love-it” success, lacking many features present/available in its current predecessor, such as true multiplayer, a variety of different levels/tracks and vehicles/vehicle accessory options, etc. ![]() While I do enjoy the “rush” some of these games provide, I find the over-abundance of games currently offered in the genre and the over-kill of accessories/tuning options an intimidating “turn-off.”įortunately, for people like me, Polarbit developed/created Raging Thunder 2, an arcade racer follow-up to its predecessor, Raging Thunder. Unless I’m driving a cart capable of shooting turtle shells, sporting a moustache Tom Selleck would envy, I was never a big fan of the racing genre.
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